Silver Dapple Pinto Missouri Fox Trotter (free, Chapter 2)
Catch the Silver Dapple Pinto Missouri Fox Trotter during Albert Mason's third "Arcadia for Amateurs" mission.
- Reward: Silver Dapple Pinto Missouri Fox Trotter
- Video time: about 7 min, plus travel
- Steps: 10
- When you can do it: Chapter 2 - Albert Mason's third mission available
The step-by-step version saves your place, times your run and ticks off your Ledger as you go.
The steps
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Pick your method
You can snipe the lady at certain spots until the horse spawns, but the video does not recommend it. Its favourite method uses the third Arcadia for Amateurs mission with Albert Mason.
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Start the mission in the Heartlands overflow
- Where: Heartlands overflow, New Hanover
The mission is in the Heartlands overflow area. Park your horse off in this area facing the trees (where the herd runs at the end) and press "stay".
- Park your horse facing the trees
- Tell it to stay
- Start the mission
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Borrow Mason's horse
After the cutscene go straight to Albert Mason's horse and borrow it.
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Herd the horses to his camera
Do the mission as normal: chase the horses all the way down to Mason's photography setup.
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Break away and sprint
From here break away and ride as fast as you can so that when he takes the picture you are only a few steps from him.
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Skip the cutscene and run to your horse
Immediately skip the cutscene, sprint to your own horse and ride hard in the herd's direction - spam the run button.
- Skip the cutscene
- Sprint to your horse
- Ride after the herd at full speed
Watch out: Timing matters - the herd runs during the cutscene.
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Catch up in the forest
If your timing is right you catch up with the herd around this forest and see the Fox Trotter. Once she is in sight, do a slow canter - she is programmed to always be faster. Close the gap when she gets caught in trees.
- Keep a slow canter
- Close in when she slows
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Jump onto her and break her
Get close enough to jump on. It can take a few tries - don't beat yourself up.
- Jump onto the horse
- Break her
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Don't get off - bond, then stable
Do not get off. Pet her, brush her, feed her, then ride to a stable without dismounting.
- Pet, brush and feed her
- Ride to a stable without getting off
Watch out: If you dismount before bonding level 1 you may not be able to get back on.
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Stable, saddle up, save
Stable her, saddle her up, ride out and save the game. The horse is yours.
- Stable and saddle her
- Ride out and save
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